Large City: Lilgap Kh-4h Vìqumǐcěs

Lilgap Kh-4h Vìqumǐcěs

Lilgap Kh-4h Vìqumǐcěs
Example KLEO architecture.
StateAlveria
ProvenceDewlǐq District
Sub ProvenceQădlǐl Zone
RegionHǔv Ca̋y Woods
Founded1387
Community LeaderLord Mk-62r 'HCR-328'
Area132 km2 (52 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation5350 m (17552 ft)
Average Yearly Precipitation202 cm/y (79 in/y)
Population31301
Population Density237 people per km2 (601 people per mi2)
Town AuraNecromancy
Naming
Native nameLilgap Kh-4h Vìqumǐcěs
Pronunciation/ˈmækvux/ /ˌvɨquˈmɪcɛs/
Direct Translation[native] [graveyard]
Translation[Not Yet Translated]

Lilgap Kh-4h Vìqumǐcěs (/ˈmækvux/ /ˌvɨquˈmɪcɛs/ [native] [graveyard]) is a subtropical Large City located in Qădlǐl Zone, Dewlǐq District, within the Alveria.

The name Lilgap Kh-4h Vìqumǐcěs is derived from the Goblin language, as Lilgap Kh-4h Vìqumǐcěs was founded by Bubamias, who was culturaly KLEO.

Climate

Lilgap Kh-4h Vìqumǐcěs has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Lilgap Kh-4h Vìqumǐcěs receives an average of 202 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Lilgap Kh-4h Vìqumǐcěs covers an area of nearly 132 km2 (52 mi2), and an average elevation of 5350 m (17552 ft) above sea level.

Overview

Lilgap Kh-4h Vìqumǐcěs was founded durring the late 15th century in summer of the year 1387, by Bubamias. The establishment of Lilgap Kh-4h Vìqumǐcěs was somewhat plagued by a lack of willing colonists, leading to Bubamias electing to pay people to resettle in Lilgap Kh-4h Vìqumǐcěs.

Lilgap Kh-4h Vìqumǐcěs was built using the conventions of KLEO durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Lilgap Kh-4h Vìqumǐcěs is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Lilgap Kh-4h Vìqumǐcěs is buildings are arranged within a network of narrow cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Lilgap Kh-4h Vìqumǐcěs, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Lilgap Kh-4h Vìqumǐcěs has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Lilgap Kh-4h Vìqumǐcěs long.

Civic Infrastructure

Lilgap Kh-4h Vìqumǐcěs possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Lilgap Kh-4h Vìqumǐcěs has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lilgap Kh-4h Vìqumǐcěs has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Kh-4h Vìqumǐcěs. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Kh-4h Vìqumǐcěs's parks.

Lilgap Kh-4h Vìqumǐcěs has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Kh-4h Vìqumǐcěs.

Lilgap Kh-4h Vìqumǐcěs has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lilgap Kh-4h Vìqumǐcěs has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lilgap Kh-4h Vìqumǐcěs has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lilgap Kh-4h Vìqumǐcěs has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lilgap Kh-4h Vìqumǐcěs has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Kh-4h Vìqumǐcěs has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Kh-4h Vìqumǐcěs has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Kh-4h Vìqumǐcěs's public wards, blessings, and other arcane systems.

Lilgap Kh-4h Vìqumǐcěs has an Millitary Academy which trains military officers and specilists.

Lilgap Kh-4h Vìqumǐcěs possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lilgap Kh-4h Vìqumǐcěs's grid is powered by an arcane means.

Lilgap Kh-4h Vìqumǐcěs's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Lilgap Kh-4h Vìqumǐcěs has a first rate hospital which caters to anyone in need of long term medical care.

Lilgap Kh-4h Vìqumǐcěs has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Lilgap Kh-4h Vìqumǐcěs has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Kh-4h Vìqumǐcěs's natural decorations nor waterways.

Lilgap Kh-4h Vìqumǐcěs has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lilgap Kh-4h Vìqumǐcěs has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lilgap Kh-4h Vìqumǐcěs has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Lilgap Kh-4h Vìqumǐcěs's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Lilgap Kh-4h Vìqumǐcěs the milk never sours.

The Tiger (Cat, Great) near Lilgap Kh-4h Vìqumǐcěs are known to be more aggressive than normal.

Lilgap Kh-4h Vìqumǐcěs's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Summoning energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 60
  • Farmers: 100
  • Farm Laborer: 149
  • Hunters: 94
  • Milk Maids: 86
  • Ranchers: 42
  • Ranch Hands: 83
  • Shepherds: 89
    • Farmland: 126456 m2
    • Cattle and Similar Creatures: 7825
    • Poultry: 93903
    • Swine: 6260
    • Sheep: 313
    • Goats: 62
    • Horses, Mounts, and Beasts of Burden: 3130

Craftsmen

  • Arms and Toolmakers: 60
  • Blacksmiths: 69
  • Bookbinders: 39
  • Buckle-makers: 44
  • Cabinetmakers: 71
  • Candlemakers: 115
  • Carpenters: 99
  • Clothmakers: 84
  • Coach and Harness Makers: 33
  • Coopers: 72
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 30
  • Cutlers: 26
  • Fabricworkers: 74
  • Farrier: 231
  • Furriers: 20
  • Glassworkers: 104
  • Gunsmiths: 63
  • Harness-Makers: 29
  • Hatters: 57
  • Hosiery Workers: 22
  • Jewelers: 34
  • Leatherwrights: 72
  • Locksmiths: 31
  • Matchstick makers: 46
  • Musical Instrument Makers: 45
  • Painters, Structures and Fixtures: 40
  • Paper Workers: 46
  • Plasterers: 40
  • Pursemakers: 54
  • Roofers: 32
  • Ropemakers: 33
  • Rugmakers: 30
  • Saddlers: 60
  • Scabbardmakers: 64
  • Scalemakers: 31
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 30
  • Shoemakers: 30
  • Soap and Tallow Workers: 118
  • Tailors: 189
  • Tanners: 39
  • Upholsterers: 46
  • Watchmakers: 41
  • Weavers: 89
  • Whitesmiths: 25

Merchants

  • Adventuring Goods Retellers: 21
  • Arcana Sellers: 22
  • Beer-Sellers: 41
  • Booksellers: 48
  • Butchers: 76
  • Chandlers: 71
  • Chicken Butchers: 90
  • Entrepreneurs: 33
  • Fine Clothiers: 92
  • Fishmongers: 82
  • Florists: 18
  • Potion Sellers: 55
  • Resellers: 130
  • Spice Merchants: 42
  • Wine-sellers: 66
  • Wheelwright: 47
  • Woodsellers: 30

Service workers

  • Bakers: 130
  • Barbers: 133
  • Coachmen: 46
  • Cooks: 130
  • Doctors: 65
  • Gamekeepers: 48
  • Grooms: 26
  • Hairdressers: 92
  • Healers: 83
  • Housekeepers: 100
  • Housemaids: 173
  • House Stewards: 80
  • Inns: 29
  • Laundry maids: 56
  • Maidservants: 94
  • Nursery Maids: 56
  • Pastrycooks: 115
  • Restaurateur: 130
  • Tavern Keepers: 115

Specialized Laborer

  • Ashworkers: 43
  • Bleachers: 27
  • Chemical Workers: 17
  • Coal Heavers: 62
  • In-Town Couriers: 66
  • Long Haul Couriers: 69
  • Dockyard Workers: 63
  • Gas Workers: 15
  • Hay Merchants: 25
  • Leech Collectors: 83
  • Millers: 72
  • Miners: 72
  • Oilmen and Polishers: 52
  • Postmen: 69
  • Pure Finder: 42
  • Skinners: 94
  • Sugar Refiners: 18
  • Tosher: 51
  • Warehousemen: 111
  • Watercarriers: 65
  • Watermen, Bargemen, etc.: 97

Skilled Laborers

  • Accountants: 38
  • Alchemist: 43
  • Clerk: 61
  • Dentists: 30
  • Educators: 88
  • Engineers: 45
  • Gardeners: 30
  • Mages: 23
  • Plumbers: 33
  • Pharmacist: 39
  • Professors: 13
  • Scientists: 23
  • Wizards: 13

Civil Servants

  • Adventurers: 30
  • Bankers: 44
  • Civil Clerks: 69
  • Civic Iudex: 35
  • Consultants: 20
  • Exorcist: 71
  • Fixers: 37
  • Kami Clerk: 64
  • Landlords: 64
  • Lawyers: 40
  • Legend Keepers: 54
  • Militia Officers: 347
  • Monks, Monastic: 100
  • Monks, Civic: 92
  • Historian, Oral: 76
  • Historian, Textual: 36
  • Policemen, Sheriffs, etc.: 74
  • Priests: 125
  • Rangers: 41
  • Rat Catchers: 45
  • Scholars: 50
  • Spiritualist: 61
  • Slayers: 17
  • Storytellers: 152
  • Military Officers: 120

Cottage Industries

  • Brewers: 92
  • Comfort Services: 107
  • Enchanters: 34
  • Herbalists: 35
  • Jaminators: 104
  • Needleworkers: 111
  • Potters: 47
  • Preserve Makers: 84
  • Quilters: 47
  • Seamsters: 142
  • Spinners: 92
  • Tinker: 33
  • Weaver: 76

Artists

  • Actors: 34
  • Architects: 12
  • Bards: 47
  • Costumers: 18
  • Dancers: 37
  • Drafters: 20
  • Engravers: 25
  • Fine Furniture Carpenters: 15
  • Glaziers: 32
  • Inlayers: 30
  • Musicians: 92
  • Painters, Art: 16
  • Playwrights: 34
  • Sculptors, Art: 27
  • Wood Carvers: 115
  • Writers: 107

Produce Industries

  • Butter Churners: 100
  • Canners: 92
  • Cheesmakers: 120
  • Ice Merchants: 13
  • Millers: 65
  • Picklers: 52
  • Smokers: 40
  • Stockmakers: 34
  • Tobacconists: 51
  • Tallowmakers: 63

11827 of Lilgap Kh-4h Vìqumǐcěs's population work within a Foundational Occupation.

18222 of Lilgap Kh-4h Vìqumǐcěs's population do not work in a formal occupation, but do contribute to the local economy. 1252 (4%) are noncontributers.

Points of Interest

Lilgap Kh-4h Vìqumǐcěs is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a tunic of Elven High Magic, an a tunic imbued with potent amounts of Elven High Magic energies was created near Lilgap Jv-73m Jĭǐvæe by in time immemorial, reportedly some time during the late 2nd century.

History